The creators of Friday The 13th: The Game, GUN, started a trend that has now developed into a genre: asymmetrical horror games Texas Chain Saw Massacre. The creator of horror video games is now returned with a new spin on horror classics, this time delving deeply into Texas and the renowned IP simultaneously. The imagery in the game and how the Texas environment is depicted is exactly like the state I know and love, and the level of detail used to recreate the original slasher is unrivaled. You play a member of the Slaughter family or one of their victims in the game.

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About Texas Chain Saw Massacre Game

The Texas Chain Saw Massacre is a third-person, asymmetrical horror game from GUN and Sumo Digital Ltd. based on the seminal 1974 horror film, which is credited with launching the slasher subgenre.

As a victim, you must utilize cunning and stealth to avoid the Family’s grasp and locate the resources you need to eventually gain your freedom. But being a Slaughter Family member is where the true fun lies. Players must locate, find, and catch their visitors as one of them in order to prevent them from fleeing.

Texas Chain Saw Massacre

The Texas Chain Saw Massacre’s best feature is how the asymmetrical teams are balanced against one another using opposing forces and physical obstacles. To ensure that a game can be played and replayed with a five vs three setup rather than a one versus many, balance is crucial. It’s simple to believe that the Slaughter family has the upper hand when there are just two people separating the two teams and the victims start to suffer injuries. Even while Grandpa undoubtedly has a little something sinister going on, they are still only human.

While acting like the other members of the family, who are inhumanly powerful and capable of cutting through barbed wire obstacles, you are constrained by the house and your own body when it comes to pursuing Victims through crawl spaces and other places. This gives the victims a chance to escape and search the house for drugs and weapons with at least a modicum of ease because the Family is constrained by the limitations of their bodies and characteristics. That being said, it is possible to be fooled into thinking you are safe as the victim with that ease, only to hit hanging bones or make a loud noise that immediately alerts the Family to your whereabouts.

Family’s Main goal in Texas Chain Saw Massacre game

The Family’s main goal is to keep the Victims inside the building while removing them one at a time. Each member of the family possesses a skill that makes it simpler to locate victims and prevents them from escaping. The Family members’ powers match their roles as horror villains, just like the Victims’ Star Sign talents did.

The Cook has the ability Seek, which enables him to track his victims’ locations and determine when they come into contact with audible items. The Cook also has locks that he may use to seal crawl passageways and doors to prevent victims from fleeing. If you can communicate well and learn the house, the Cook is a good support class. I can speak from experience when I say that the Cook’s skills are somewhat squandered if you have trouble following orders and studying maps.

Sissy brings Bane, a skill that enables her to create potions to employ to her advantage, directly incapacitating Victims or establishing traps by infecting items that you know Victims will interact with, with her flower kid cult look and background. As for her additional talent, Sissy is nimble, which enables her to conceal herself and utilize the house’s narrow passageways and gaps. The best illustration of how GUN makes use of characters’ sizes while they move around the map stalking their victim is Sissy. The Hitchhiker shares Sissy’s agility extra skill, which enables him to pursue Victims through small spaces. But for those who get to play him, his primary skill, Trap, is what provides the most enjoyment.

Last Characters in Texas Chain Saw Massacre game

The last two characters are Johnny and Leatherface, both of whom have Hunt as their primary skill. In contrast to Johnny’s Hunt, which enables him to follow victims’ footprints, Leatherface’s talent enables him to rip and tear through his prey. If communication is just right, Johnny can concuss Victims, smash doors, and seal up crawl passages, establishing funnels for other members of the Family. As for Leatherface, he has the ability to break fences, doors, and more, allowing him to charge unimpeded toward his target. Grandpa, though, is the one additional non-playable family member who presents a terrific added aim. Give Grandpa blood to bring on a unique surprise and get an almost unassailable advantage in the fight.

Regarding the Victims, each one possesses varied degrees of toughness, a quality that determines a character’s fortitude; endurance not only boosts stamina but also accelerates the rate at which it is recovered; Strength influences how well you can handle the Family in close quarters, Proficiency determines how quickly and successfully you can do activities like picking locks, and Stealth determines how much noise you make and how well you can work in silence. Each victim also has a Star Sign, which acts similarly to the Family’s Abilities.

Texas Chain Saw Massarrer house

Connie has a Focused Ability that enables her to pick locks much more quickly than other characters. To pick locks without an unlock tool, she trades off her stamina and her Family proximity warnings (components that indicate how close the Family is to you). Even if the price is high, it could mean the difference between fleeing and being stuck. Sonny, on the other hand, has a Heightened Sense that enables him to heighten his situational awareness and hear any surrounding people making noises. When employed skillfully, a player who is playing the role of Sonny might assist the Victim squad in avoiding any paths where the Family is waiting.

Although those latter three Star Signs are the most intriguing, the first two are amusing. Leland has a Life Saver skill that uses his athletic build to char and stun a family member. Leland, who excels in close quarters combat, has the ability to stop any animations that are taking place when a member of your squad is being taken down, perhaps sparing their life. Julie is in flight while Leland is in combat. Due to her Ultimate Escape Star Sign, Julie can run for shorter distances, which is advantageous when competing with the Cook or other slower family members.

My personal fave is Ana Flores. In our discussion with the creative director, Ronnie Hobbs, he revealed that the experiences he and the team heard in Mexican American communities around South Texas served as the inspiration for Ana. Ana’s star sign is Pain is Nothing, which reflects this. The most enjoyable Victim I’ve ever played is Ana, the group’s leader. She is a force that cannot be moved at all. She suffers much less damage from attacks, falls, and window-jumping, as implied by her star sign’s name.

The Victims must work together to navigate the map and escape by accomplishing little chores that the Family may sabotage at any time. Open the doors, start the generator, and take off. However, despite the repetitious and similar responsibilities to other games we’ve played, each map’s meticulous attention to detail is astonishing. Each map is a maze that is filled with details from the movie and is laid out in a way that keeps you continuously on edge and just one wrong turn away from getting lost. This transitions from the house to the tunnels, and going in the opposite direction sometimes doesn’t have the same grounding impact as Texas Chain Saw Massacre would in other games.

It’s a tribute to GUN’s commitment to bringing to life a portion of horror history and enveloping you, the player, in the fear of merely attempting to survive that the cramped maps manage to feel boundless at the same time.

I pondered whether or not to include a lengthy section describing the character’s special skills, but the truth is that when you list them all out, you can see how one skill by itself doesn’t guarantee victory. In contrast to many previous horror IPs on the market, The Texas Chain Saw Massacre places a strong emphasis on communication. If you’re running with a group, this can be a lot of fun and make for a great party night, but if you’re jogging alone and aren’t great on the mic for whatever reason you choose, success is to put it mildly, challenging in Texas Chain Saw Massacre.

You may already feel the effects of becoming the final member of your Victim squad. Escape is practically hard when everyone is focused on your movements as you leave the house or the farm and listening to every step you take. Starting out evenly, four against three gets harder as the victims die to their injuries or are cut in half by a chainsaw.

The Victims and the Family, however, have quite different goals and levels of fun, despite the fact that the ability balance between the sides is beautifully done. While some characters, like Ana, are great to play because, for want of a better phrase, she is a tank, being forced to play in stealth across three levels prevents you from experiencing the same level of adrenaline and thrill that comes with being a member of the Family. It’s simple to get upset when playing a Victim because there is only one game mode and because you can get into a groove with your team and with particular characters in Texas Chain Saw Massacre.

Having said that, I’m certain that some will criticize the game for not asymmetrically inventing the horror genre. And what about that? Fair enough. It’s preferable to let others enjoy the carnage if that game genre isn’t your strong suit and you don’t care for the IP. The Texas Chain Saw Massacre gets praise still since their focus on balancing and advancing communication is so much better than that of other films in the genre.

Unfortunately, despite how much fun it is, there are more frequent technical problems than I encountered in the technical exam. During combat animations, where there are significant framerate reductions that lessen the tension of the fight. It’s especially upsetting for me as a member of the Family because the excellent kill animations were frequently lagging. Additionally, there were frequent enough disconnects to be annoying, especially when a match was just beginning to improve. Naturally, I’m hopeful that the servers are prepared for launch and beyond after such a great tech test in Texas Chain Saw Massacre.

Improvement in Texas Chain Saw Massacre

There is room for The Texas Chain Saw Massacre to be improved. Adding more game types, maintaining server reliability, and guaranteeing fluid gaming are just a few ways to enhance the experience. The decisions made in character backgrounds, settings, map elements, and the richness of information revealed with the Slaughter Family themselves demonstrate a deep and intimate passion for the IP on which this game is built that will captivate, frighten, and fully endear players in Texas Chain Saw Massacre. The game has the potential to last for a long time and only develop better.

Texas Chain Saw Massacre

In all honesty, The Texas Chain Saw Massacre is a game that honors its promise to do more than merely recreate the Slaughter Family (which it does excellently) and conceal Easter eggs, but also on its ambition to grow on it all. The creators at GUN emphasize the value of respecting the underlying material and the necessity of creating something original from it by employing a distinctive plot. This makes the game successful and, in some ways, justifies picking a 1970s horror movie. There is no denying that The Texas Chain Saw Massacre holds a special position in the franchise’s history despite the fact that the movie has undergone numerous revisions and sequels throughout the years.


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